What kind of video game control can be devised within 12 hours with zero material budget?
How to make this control respond to the user's interaction with the game dynamics?
How to make it a plug and play?
Answer: Get a coffee cup, stick a Arduino Leonardo in it, habilitate the board to act as a keyboard and attach the arrow keys to the buttons on the coffee cup. Just make sure the buttons are ergonomically arranged and that they respond to the movement that wants to be produced not what is seen: left button doest pull left but PUSH the spacecraft right..
Hardware
- Arduino Leonardo
- Pushbuttons
Software
- Arduino
- Moonlander webbased game